Scientists are studying the effect of video games on people. Here are links to some of their research.
Do violent video games such as 'Mortal Kombat,' 'Halo' and 'Grand Theft
Auto' trigger teenagers with symptoms of depression or attention deficit
disorder to become aggressive bullies or delinquents? No, according to
Christopher Ferguson of Stetson University and independent researcher
Cheryl Olson from the US in a study published in Springer's Journal of
Youth and Adolescence. On the contrary, the researchers found that the
playing of such games actually had a very slight calming effect on
youths with attention deficit symptoms and helped to reduce their
aggressive and bullying behavior.
Every hourly increase in daily television watching at 29 months of age
is associated with diminished vocabulary and math skills, classroom
engagement (which is largely determined by attention skills),
victimization by classmates, and physical prowess at kindergarten,
according to Professor Linda Pagani of the University of Montreal and
the CHU Sainte-Justine children's hospital.
Video games that pit players against human-looking characters may be
more likely to provoke violent thoughts and words than games where
monstrous creatures are the enemy, according to a new study by
researchers at the University of Connecticut and Wake Forest University.
Teenagers who are highly exposed to violent video games -- three or more
hours per day -- show blunted physical and psychological responses to
playing a violent game, reports a study in the May issue of Psychosomatic Medicine: Journal of Biobehavioral Medicine.
Children and teens with autism spectrum disorder (ASD) use screen-based
media, such as television and video games, more often than their
typically developing peers and are more likely to develop problematic
video game habits, a University of Missouri researcher found.
Five year-olds who watch TV for three or more hours a day are
increasingly likely to develop antisocial behaviours, such as fighting
or stealing by the age of seven, indicates research published online in Archives of Disease in Childhood.
"When critics say, 'Well, it's probably not video games, it's probably
how antisocial they are,' we can address that directly because we
controlled for a lot of things that we know matter," DeLisi said. "Even
if you account for the child's sex, age, race, the age they were first
referred to juvenile court -- which is a very powerful effect -- and a
bunch of other media effects, like screen time and exposure. Even with
all of that, the video game measure still mattered."
Children and adolescents who watch a lot of television are more likely
to manifest antisocial and criminal behaviour when they become adults,
according to a new University of Otago, New Zealand, study published
online in the journal Pediatrics.
New research suggests that violent video games may not make players more aggressive -- if they play cooperatively with other people.
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