Do violent video games such as 'Mortal Kombat,' 'Halo' and 'Grand Theft Auto' trigger teenagers with symptoms of depression or attention deficit disorder to become aggressive bullies or delinquents? No, according to Christopher Ferguson of Stetson University and independent researcher Cheryl Olson from the US in a study published in Springer's Journal of Youth and Adolescence. On the contrary, the researchers found that the playing of such games actually had a very slight calming effect on youths with attention deficit symptoms and helped to reduce their aggressive and bullying behavior.
Every hourly increase in daily television watching at 29 months of age is associated with diminished vocabulary and math skills, classroom engagement (which is largely determined by attention skills), victimization by classmates, and physical prowess at kindergarten, according to Professor Linda Pagani of the University of Montreal and the CHU Sainte-Justine children's hospital.
Video games that pit players against human-looking characters may be more likely to provoke violent thoughts and words than games where monstrous creatures are the enemy, according to a new study by researchers at the University of Connecticut and Wake Forest University.
Teenagers who are highly exposed to violent video games -- three or more hours per day -- show blunted physical and psychological responses to playing a violent game, reports a study in the May issue of Psychosomatic Medicine: Journal of Biobehavioral Medicine.
Children and teens with autism spectrum disorder (ASD) use screen-based media, such as television and video games, more often than their typically developing peers and are more likely to develop problematic video game habits, a University of Missouri researcher found.
Five year-olds who watch TV for three or more hours a day are increasingly likely to develop antisocial behaviours, such as fighting or stealing by the age of seven, indicates research published online in Archives of Disease in Childhood.
"When critics say, 'Well, it's probably not video games, it's probably how antisocial they are,' we can address that directly because we controlled for a lot of things that we know matter," DeLisi said. "Even if you account for the child's sex, age, race, the age they were first referred to juvenile court -- which is a very powerful effect -- and a bunch of other media effects, like screen time and exposure. Even with all of that, the video game measure still mattered."
Children and adolescents who watch a lot of television are more likely to manifest antisocial and criminal behaviour when they become adults, according to a new University of Otago, New Zealand, study published online in the journal Pediatrics.
New research suggests that violent video games may not make players more aggressive -- if they play cooperatively with other people.